The Last Of Us Part II
Note: This was going to be longer and more in-depth, but unfortunately migraines
The Last Of Us Part II (it’s called “Part II” instead of “2” because this is a Serious game) arrived with a lot of baggage. The first game was a beloved classic that many people--myself included--were deeply skeptical about the idea of a direct sequel to. The game’s developer, Naughty Dog, had its abusive working environment laid bare earlier this year in a devastating expose by Kotaku, leading many to question not just whether the game is good but whether it’s worth the human toll of its development. And finally, some of the game’s cut-scenes leaked in April, and while some of the story conclusions people jumped to on the basis of that turned out to be incorrect, the content revealed in the leaks turned a lot of potential players off.
I think the final product would have been divisive either way, but maybe these circumstances contributed to the polarized response it’s received since release. Some people truly hate this game, while others are proclaiming it as a masterpiece. Personally, I’m floating somewhere between those two extremes. TLOU2 is astonishingly, masterfully good at most of the things it tries to do; I’m just not always sure if the things it tries to do were worth doing to begin with.
Spoiler warning: This game was released under a ridiculous veil of secrecy, wherein reviewers were forbidden under pain of being fed to clickers from talking about core elements of the story, like the inciting incident of the plot or the game’s basic structure. I’m going to “spoil” those things because it’s impossible to talk about the game meaningfully otherwise, so if you want to experience the story like the developers intended then don’t read any further.
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