Silent Hill 2 (the new one)
My reposts of my old Silent Hill reviews took a lot longer to complete than I had anticipated due to health issues, but finally they’ve been slapped up onto the internet and I’m free to talk about the main event: Bloober Team’s remake of Silent Hill 2.
I’m actually kind of glad it took me this long to get to it, because it allowed two things to fully crystallise: first, the game’s status as a critical and (from all publicly-available signs) commercial success, and second, my own thoughts on it. I often find that my reaction to something I’ve been either looking forward to or dreading is like a free-standing tower of jelly, prone to changing shape in the immediate aftermath as gravity and time pull on it. This is more pronounced for things I had a negative initial reaction to—I actually feel quite a bit more positive about The Last of Us Part II than I did when I reviewed it shortly after its release—but it’s definitely also a factor when it comes to things I like, the well-known “Phantom Menace effect” tending to cause an afterglow that can obscure substantial issues.
Which is a long-winded way of saying that my initial reaction to Silent Hill 2(024) was very positive. My sober, more carefully-considered long-term reaction is…also very positive, actually. Turns out, it wasn’t just fan enthusiasm: it’s 2024, and Silent Hill is officially back.
Read More