Repost: Silent Hill 4
By the time Team Silent’s fourth and final horror effort was nearing release, the gaming landscape had changed significantly, mostly due to one thing: Resident Evil 4, a ground-up reinvention of the horror genre that kicked survival horror to the curb in favor of faster-paced “survival action”. While Silent Hill 4 came out several months earlier, Resident Evil 4’s huge departure from its roots and innovative gameplay had already been well established by pre-release coverage in the gaming press, and as a result Konami found themselves in the unenviable position of releasing a game that suddenly looked outdated and old-fashioned.
To be fair, Silent Hill 4 was by far the biggest departure from the formula established in Silent Hill 1, mixing up a number of mechanics and traditional elements that had been faithfully carried over across two sequels. Was it enough to make Team Silent’s swan song stand out compared to Capcom’s coming blockbuster?
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