The Grace Of Kings
Note: Going to take December off blogging, and possibly some of January as well, whilmst I work on some longer blog posts
My search for the Good Fantasy Series continues with Ken Liu’s The Grace Of Kings, book one of the Dandelion Dynasty series. I’ve previously enjoyed Liu’s editorial efforts in Broken Stars, but how’s his original fantasy? Let’s find out.
The Grace Of Kings is about the island land of Dara, long been divided into constantly-warring Tiro states but as of the beginning of the story is united under the reign of Emperor Mapidere following the conquest of the rest of the continent by the kingdom of Xana. The people of the former Tiro kingdoms appear to have made peace with their subjugation (or are smart enough to pretend that they have), but the desire for rebellion still smoulders beneath the surface, as demonstrated by an audacious attempt on the emperor’s life in the book’s opening chapter.
When the aging emperor enters a terminal decline, the carefully-maintained order of Xana’s authority quickly unravels and all of Dara is soon in open rebellion. Among the figures that rise to prominence in the next few years, two stand out: Kuni Garu, a shiftless gangster turned unlikely populist rebel leader, and Mata Zyndu, last scion of a distinguished clan and a near-superhuman warrior. The two start out fighting together to support the rebellion, but as Xana’s fall draws nearer, it becomes apparent that Kuni and Mata’s wildly divergent ideas about what the post-rebellion world should look like will lead them into inevitable conflict.
The Grace Of Kings is a bit different from the standard template of western political fantasy bricks that you might be familiar with. Written more like a semi-mythologized work of history than a novel, the story takes in a panoramic view of the events unfolding in Dara, freely bouncing around between viewpoints and skimming over mundane events to get to the important moments. This is kind of a double-edged sword. On the one hand, it means the book cuts out all the boring shit that usually clogs up fantasy novels: events that in other stories could easily take up an entire novel are dispensed with in a single chapter, while a chapter’s worth of material often goes by in a single paragraph. You’re not going to find any long travel sequences or interminable battles here.
On the other hand, the book’s pacing can sometimes get a little bit too fast, feeling as though it’s speeding through an abridged summary of its own story. Kuni Garu becoming the leader of a bandit group literally happens in a few sentences; towards the middle of the book, huge reversals in the fortunes of entire nations get even less than that. Characters rise to positions of power or lose everything between chapters, often with very little description. On balance I prefer this approach to wading through multiple volumes of side-plots that don’t have anything to do with the main story, or pages upon pages of pointless worldbuilding, but at times it can make the whole book feel a little sparse.
Speaking of worldbuilding, I liked the relatively low-fantasy setting of the book. Apart from the usually-oblique intervention of Dara’s gods and the occasional prophetic dream, there really isn’t any magic here to speak of, certainly not the kind that an army commander can reliably call on to turn the tide of a battle. Even Mata’s superhuman strength and double-pupilled eyes are unusual, but treated like a natural occurrence that just happens from time to time.
(This was going to be longer but migraines, bottom line book pretty good, would check out sequels)