Note: I’m going dark for the entire month of May while I undergo some fairly heavy treatment for my migraines. Blogging will resume some time in June.
This is going to need a bit of explanation for my non-gamer readers.
In 2017 Resident Evil VII: Biohazard (which I’m going to refer to from this point on as simply Resident Evil 7 or RE7) came out and restored the venerable Resident Evil franchise to something approaching its former glory. Having established the modern survival horror genre back on the Playstation 1 and then reaching a second apotheosis with the “action survival” reinvention of Resident Evil 4, the series started to go downhill with Resident Evil 5, which took things even further in the action direction; while a fun romp, especially in co-op, it pretty much completely abandoned all pretense of horror. Then the series went totally off the rails with Resident Evil 6, a ridiculous Micheal Bay-esque spectacle that’s more or less universally reviled. Throw in a glut of spin-offs that received mixed-to-negative reception, and you’ve got a franchise in trouble.
Capcom needed to do something drastic to right the ship, and that something was RE7, a return to the series’ horror roots that was critically acclaimed in general and won over most of the hardcore fans after some initial skepticism. It also, helpfully, sold like gangbusters. Resident Evil is back, baby! It’s good again!
I am primarily a fan of Resident Evil 7, not of the franchise as a whole. I played RE3, 4 and 5 when they came out, as well as some of the beloved Gamecube remake of the first game, and while I liked them well enough, I never got infected with the Resident Evil virus the way a lot of people did. Silent Hill was always my horror gaming jam.
Until RE7. I absolutely love RE7. I think it’s the best horror game of the modern era. That’s why I’ve been a bit nervous about the upcoming sequel.
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