The Nintendo Switch 2: Pulitzer-Winning Analysis

Nintendo recently pulled back the curtain on the Switch 2 console, the successor to the 2017 Nintendo Switch that’s been single-handedly sustaining the company’s video game business (by which I mean single-handedly sustaining the company itself—they’ve branched out into partnerships for movies and theme parks, and they have their apps and merch as a side hustle, but they’re not like Sony or Microsoft where they could survive the loss of their gaming division). I know some of my loyal readers aren’t part of the Gamer Nation, so let me briefly put in context why this was a big deal.

Compared to its competitors (Sony, Microsoft, Sega back when Sega was making consoles), Nintendo has always been a bit eccentric. Where other console manufacturers make something successful and then iterate on it with more powerful “sequels” (Sony literally numbers its Playstation consoles like movie sequels), Nintendo frequently goes back to the drawing board with its new hardware, forgoing raw increases in computational power for innovative gameplay methods. This has been a double-edged sword.

On one hand it gave Nintendo the Wii and the DS, two of the best-selling video game consoles of all time. On the other hand it gave Nintendo the Wii U and the 3DS, both of which underperformed compared to their predecessors, the former so badly that it brought the company into arguably the most precarious position it’s ever been in. And even when this strategy succeeds, it’s sometimes a pyrrhic victory: the Wii sold extremely well, but it burned Nintendo’s core demographic by focusing on casual, simplistic games, and it pissed off everyone who owned one with long game droughts and a library that became increasingly dominated by cheap shovelware.

The Switch saved Nintendo after the Wii U’s failure. More than that, it restored them to a position of security they hadn’t had in years; the Switch is currently on track to become the best-selling home console in the company’s long history. It’s not appropriate to describe Nintendo as “beating” Sony and Microsoft since the “console war” doesn’t really exist anymore—all three of the hardware makers are doing their own thing these days instead of directly competing with each other—but if you were to look at it that way, they’d be comfortably ahead of Sony and running laps around Microsoft.

So naturally, that raises the question: what do they do next? Take the safe option and make a straightforward Switch sequel, or toss it out and try something new?

Smartly, they went for the former option. Now that all of the details have been revealed, let’s look at them: the console itself, the games, and the Weird Nintendo Bullshit, because with Nintendo there’s always Weird Bullshit even when they’re taking the safe route.

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All The Sinners Bleed

Thrillers and crime novels aren’t a genre I usually have much interest in, but in the last few years I’ve made an exception for the works of SA Cosby after being impressed by Blacktop Wasteland, which seems to be the book that got him attention from readers in general. Unfortunately, I’m beginning to suspect that book might have been a fluke; I didn’t end up reviewing it on the blog, but I found his follow-up Razorblade Tears so lacklustre that I couldn’t finish it. Having now read All The Sinners Bleed, I’m disappointed to report that the problems I had with Razorblade Tears are just as present in this one as well.

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Smile 2

A while back I reviewed Smile and found the movie to be frustrating, due in large part to the way it squandered some effective low-key horror ideas with annoying jump-scares. Now there’s a sequel, and it… does the exact same thing. No really, the exact same thing; this could almost be a remake of the first movie, employing an identical structure and falling face-first into all of the same pitfalls, despite in many ways actually improving on its predecessor.

(Warning: major spoilers for Smile 1 follow)

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Trash TV: Reacher Season 2

Recently I was on a plane, and I found myself in that liminal phase where there was enough of the flight left that I wanted something to kill time, but not enough left to the point that starting a movie was viable. As such, I scrolled through the in-flight entertainment offerings and decided to throw on a few episodes of the second season of Reacher, a TV series I knew absolutely nothing about. In fact, prior to watching it I thought Jack Reacher and Jack Ryan were the same character.

Based on a long-running (26 entries and counting) series of novels about a guy who wanders around America punching and shooting people to death, Reacher is the second time this character has been adapted to live action, the first time being two Tom Cruise movies that don’t seem to have made much of an impact. Although they don’t really count, because as usual Tom Cruise is playing himself in those and not Jack Reacher.

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Silent Hill 2 (the new one)

My reposts of my old Silent Hill reviews took a lot longer to complete than I had anticipated due to health issues, but finally they’ve been slapped up onto the internet and I’m free to talk about the main event: Bloober Team’s remake of Silent Hill 2.

I’m actually kind of glad it took me this long to get to it, because it allowed two things to fully crystallise: first, the game’s status as a critical and (from all publicly-available signs) commercial success, and second, my own thoughts on it. I often find that my reaction to something I’ve been either looking forward to or dreading is like a free-standing tower of jelly, prone to changing shape in the immediate aftermath as gravity and time pull on it. This is more pronounced for things I had a negative initial reaction to—I actually feel quite a bit more positive about The Last of Us Part II than I did when I reviewed it shortly after its release—but it’s definitely also a factor when it comes to things I like, the well-known “Phantom Menace effect” tending to cause an afterglow that can obscure substantial issues.

Which is a long-winded way of saying that my initial reaction to Silent Hill 2(024) was very positive. My sober, more carefully-considered long-term reaction is…also very positive, actually. Turns out, it wasn’t just fan enthusiasm: it’s 2024, and Silent Hill is officially back.

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Repost: Silent Hill Shattered Memories

In 2009 rumours of a Silent Hill 1 remake finally came true, with Climax once again at the helm and the Wii as the lead platform. Oddly, the game’s announcement came on April Fool’s Day, which led to some dithering about whether it was actually an elaborate joke.

It was fairly obvious right off the bat that Shattered Memories was going to be quite different from its predecessor- the screenshots showing a snow-covered town and a frozen Otherworld made that obvious enough- but I don’t think anyone was prepared for quite how sharply this game would diverge from the norm…..

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Repost: Silent Hill

More than ten years ago, on my previous blog, I made a series of incredibly long posts reviewing and discussing the entire Silent Hill franchise. In honour of the release of the Silent Hill 2 remake, I’ve decided to port them over here. I’ll be reposting them throughout the rest of the month, with broken links and the like fixed and some tweaks to remove things that I now consider cringe, culminating in a review of the Silent Hill 2 remake for the end of October (or maybe early November, if my health prevents me from doing it sooner). Oh also, I might finally watch Silent Hill: Revalation 3D and review that.

These posts were originally written with full spoilers for some of the games’ stories, but in light of the franchise’s revival and a surge of interest from newcomers, I’ve excised a lot of the heaviest spoilers.

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Fool Night

For the last few months, I’ve been having trouble reading books due to migraine. This happens for stretches of time, and I need to just wait for my brain patterns to shift. In the meantime, I’ve been checking out some comics and manga instead.

Fool Night is an ongoing seinen manga (i.e. aimed at adult men, as opposed to shounen manga for boys, which gets a lot more attention in the west) that’s available to read on the Viz manga app…although, annoyingly, a huge chunk of the middle chapters aren’t online for some reason, meaning you’ll need to seek out fan translations for them.

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Books I Didn't Finish: Throne of Glass

I decided to take a look at Sarah J Maas’s Throne of Glass after it came up in a Kindle sale. This, alongside A Court of Thorns and Roses, is Maas’s major contribution to shaping the modern YA landscape and its romantasy off-shoot, so I figured it would behoove me as a blogger to familiarise myself with it. Maybe it’s better than A Court of Thorns and Roses!

No, unfortunately it’s even worse. Let’s go through the opening chapters and figure out why.

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Empire Of The Vampire

Empire of the Vampire.

Empire…of the Vampire.

It’s not just me, right? That title is really awkward, isn’t it? I think I’m going to call this book Vempire for the rest of this review.

(Note: The first half of this post will be spoiler-free, but the rest will contain major spoilers for Vempire, The Last of Us, and the first season of The Last of Us TV series)

Jay Kristoff is an Australian author and portmanteau enthusiast who has written quite a lot of novels, both adult and YA. Vempire is the first entry in an ongoing adult dark fantasy trilogy. Strangely, the book is illustrated, in a style that looks much more at home in a story aimed at teenagers. No, don’t worry, this isn’t another Secret YA novel. It’s for adults, and it feels like it…except for the illustrations. Kind of odd.

The trilogy’s premise is kind of unique. It’s set in a fairly standard fantasy setting, roughly 18th-century equivalent technology level, with regions that are clearly based on various European and Northern African countries in the real world. So far, so standard. However, rather than presenting us with this setting at a time when the status quo is firmly in place, the story picks up after a cataclysmic event has massively transformed the world.

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Books I Didn't Finish: You Like It Darker

My roughly once-a-year desire to read a Stephen King book has returned, and luckily he has a new short story collection out just in time. I’ve always thought that King excelled at shorter fiction much more than his gigantic 900-page epics, and the title seemed to promise spooks a-plenty, in contrast to the bulk of King’s recent work, which has been more in the crime and thriller genres. So I went into this not as a hater, but genuinely quite excited to read it.

Turns out, I got my hopes up for nothing. Based on the roughly half of it I could stand to read, You Like It Darker is at best rushed and underbaked, at worst severely phoned in. Let’s see how many Stephen King tropes we can spot while we go through the stories I read! Will there be autobiographical elements, do you think?

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